Etymology Edit
- Such as the scientific, common and self-identified names, their pronunciation and usage
 History Edit
[2.2] Evolution Edit
[2.3] Accomplishments Edit
[2.4] Wars Edit
[2.5] Current Events Edit
 Habitat and population Edit
[3.2] Range Edit
[3.3] Population Edit
[3.5] Growth Edit
[3.6] Density Edit
[3.7] Settlements Edit
 Biology Edit
Their skin is typically stark-white in colour, with a slight blue tinge, acting as camouflage against the snow. Their lips, the skin under their fingernails, and their nipples are light grey. Their skin is very smooth, often compared to silk.
Their hair is almost universally black or extremely dark blue, however copper or even silver hair is not unheard of.
Their eyes have a wide range of hues, mainly blue but sometimes turquoise, blueish pruple, or green. Partial heterochromia is common, however full heterochromia is unheard of.
[4.2] Physiology Edit
They tend to be around 6'1 for females and 5'9 for males. Their build is almost always thin, even those that are well-muscled. Their facial structure is almost always in the shape of a sharp rectangle.
[4.3] Genetics Edit
They have relatively low genetic diversity, a fact due to the small number of people who’d first colonized Ersalor.
[4.4] Life cycle Edit
They have roughly the same life cycle as regular humans. However, they only mate during the spring, an instinct which evolved from the fact that offspring tend not to live at any other time of the year. Note this pertains to sex only; actual relationships can start whenever.
[4.5] Diet Edit
They are omnivores, though prefer plants. They have exceptionally low metabolisms, due to the scarcity of food, and can last a long time without food because their blubber layer stores much energy.
[4.6] Sleep Edit
They crepuscular, meaning they are awake during twilight but asleep during both the day and night. It’s not uncommon for them to remain awake during the night, however despise the daytime.
[INSERT SOMETHING ABOUT HOW HUMAN TIMEZONES WOULD AFFECT THEM]
 Psychology Edit
[5.2] Instinct and Biological Predispositions Edit
[5.3] Consciousness and thought Edit
[5.4] Motivation and emotion Edit
 Culture Edit
[6.1] The Arts Edit
[6.2] Fashion Edit
Their clothing is typically in hues of grey, dark blue, or dark green. The dark blue is most commonly trimmed with silver, and the green trimmed with gold. Their clothing typically is made of silk, with simple but curving designs.
They usually have a hood of some kind, though it is not always put up. Females often wear headscarves, though also wear regular hoods.
While the exact layering and designs have changed over the years, the general structure has always remained the same:
- Females wear structures not unlike skirts, though they're opened at the front (not dissimilar to a trench coat), and they wear actual pants beneath. Their shoulders are often exposed, and their arms covered by extremely long gloves or sleeves.
- Males lack the dress structure of females, and their sleeves are attatched directly to their tops. Their tops are often lengthened in the back.
[6.3] Entertainment and Recreation Edit
[6.4] Celebrations and Holidays (and festivals) Edit
[6.5] Language Edit
[6.6] Customs and Traditions (manners) Edit
[6.7] Spirituality and religion Edit
[6.8] Philosophy and self-reflection Edit
[6.9] Technology Edit
- Number System, "0" Concept, "metal-age", unique inventions, magic with technology, origins
 Society Edit
[7.1] Politics Edit
[7.2] Race and Ethnicity Edit
[7.3] Social Structure (Castes) Edit
[7.4] Family Structure and Family Life Edit
[7.5] Roles and Divisions Edit
[7.6] Gender Roles and Gender Identity Edit
[7.7] Sexuality and Love (marriage) Edit
 Government Edit
[8.1] Type and StructureEdit
[8.2] History of Government Edit
[8.3] Finance Edit
[8.4] Laws and Punishment Edit
Their trials always comprise of a council of twelve-fourteen judges, each of whom review each aspect of the trial and everything said during it. Both the victim and the accused are granted a lawyer, both of whom have 48 hours after the crime has been reported to review the evidence and build an argument. The trial itself consists of witness interrogation, forensic analysis, and logical thought. They are always public, though heavy security may be administered if one of the attendees requests it, usually as a result of either threats or potentially dangerous persons.
[8.5] Public order and safety Edit
[8.6] Social Protection Edit
[8.7] Defence Edit
[8.8] Education Edit
They are exceedingly highly educated, in part due to the Loreweaver’s (god of knowledge) influence during the early days of their society. Above all else, they are at an early age taught to review all the data and evidence before reaching a conclusion.
[INSERT SOMETHING ABOUT THEIR ACTUAL EDUCATIONAL PROCESS HERE]
[8.9] Science Edit
[8.10] Medicine Edit
 Economy Edit
[9.1] Agriculture, forestry, fishing and hunting (Primary sector)Edit
[9.2] Fuel and Energy (primary sector) Edit
They’d come up with steam engines decades before the Americans and Europeans, as it was first designed in 1780 and first built in 1812. They completely skipped the oil boom, however, instead continuing to use steam.
In the 1860’s, when everyone jumped onto electricity, they began using hydroelectric dams and wind turbines. In the 1900’s, geothermal power also came into play.
[9.3] Mining, Manufacturing and Construction (Secondary sector) Edit
[9.4] Transport Edit
[9.5] Communication Edit
[9.6] Other Industries Edit
[9.7] Services (Tertiary sector) Edit
[9.8] Research and Development (Quaternary sector) Edit
[9.9] Trade Edit
- Partners, items, fair-trade, boycott any trade partners, government control trade, trade taxes
 Structural Edit
[10.2] Structural Materials Edit
[10.3] Structural Characteristics Edit
[10.4] Important Structures Edit
[10.5] Housing development Edit
[10.6] Community development Edit
[10.7] Water supply Edit
[10.8] Public lighting and Amenities Edit
[10.9] Waste and Wastewater management Edit
[10.10] Pollution abatement Edit
[10.11] Protection of biodiversity and landscape Edit
 Magic Edit
[11.2] Terminology Edit
[11.3] Characteristics and Structures Edit
[11.4] Elements and Types Edit
- Species unique, unnatural magics, banned/forbidden
[11.5] Appearance in Species Edit
[11.6] Principles and Codes Edit
[11.7] Magical Language (written, spoken and symbols) Edit
[11.8] Equipment and Ingredients Edit
- Channelling tools